GMTK 2019 Theme- Only One

Produced by:

MOBAT Team

Arrow Of Light.

Only one arrow and one light source, can you save your one true friend?

Move using (WASD) or (Arrow Keys), use your mouse to aim and to shoot, try not to lose yourself to the darkness.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMigueldizona
GenreAdventure
Made withUnity
TagsGame Maker's Toolkit Jam

Comments

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The game is really fun^^ I really like your idea with the glowing arrow

(1 edit)

Bug: don't shoot at wooden blockages when standing too close.

Your arrow will get stuck on it without igniting it

(luckily i got it back after backing off and touching the arrow again, but i lost a heart to this)

Skipped the boss-like thing and went directly towards "my one true friend"
is it an intended ending?

All-in-all, very fun to lose my arrow and dance in the dark.
Very exciting when it happens.

Although in the end i mostly relied on music cue to detect dangers.

The density of enemies is fantastic, and i can stop and catch a breath (and type the above bug report) 

Hope you add more enemy type and contraptions that require a bit backtracking, for example, a puzzle with multiple switches / parts, to expand the exploration a bit

but again, this is a pretty dense game for 48 hours work, so i have no complains

Like it.

its supossed to be able to work like that but im thinking about removing that possibility, i think making the boss fight something mandatory might make the game more fun.

we wanted to also have a bigger puzzle system in the game and we did have one other enemy, but we had to remove him at the last second because of a animation bug :(

really glad you enjoyed and thanks a lot for such a big feedback report that really helps us a lot.

ill have to take a look at it. dint notice that one yet, altho most bugs with the webgl version i cant replicate on unity not sure why, but ill see if i can use this one there and ill try and fix it mate thanks.

i also encountered a unity webgl bug too when using threads (making timers via async/await). i changed back to coroutine and it works again

good bye fancy syntax~

(+1)

game works fine and wandering around the levels is really fun with limited visability.

(+1)

Currently the game is showing a java syntax error on Google and Edge - I hope it's me being a dingus and not a genuine problem :(

(+1)

it looks like a error from our side... not sure whats wrong but at least the exe version is working. ill upload that one i guess, really wanted it to be playable from browser, well it sucks but at least we have a working game thats beautiful :D

thanks a lot for checking out mate and sorry for not working.

(+2)

Would Like to let you know that its up and working, if you can please give us a try and leave feedback so we improve